Capitaine Train was a startup selling online train tickets for France, Germany, then Italy and Spain. I joined this great team to bring my skills in web and mobile usability, organise user tests, improve the existing product, and formalise new features or services in the existing visual language. I remained the only designer working closely with the developers until Capitaine Train was acquired by Trainline in 2018. Here are some notable projects.
It displays information relevant to the journey as it approaches and when it takes place: departure platform, car and seat, connections. In order for it to be available on the day of the Apple Watch's launch in France, we spoke with Apple's teams during its design, before going to Cupertino to test and optimise it on the device.
Since its creation, Capitaine Train has operated with a compulsory registration and creation of user profiles (passengers and their possible discount cards). The service's renowned ease of use relied heavily on the existence of this profile. The new booking tunnel that we set up made it possible to do away with this first step, which is often a blocking factor for people who are not familiar with the service, while preserving the ease of use. It was possible to create an account easily following an initial ticket reservation by retrieving passenger information. Compatible with the six railway companies whose tickets we sell (Deutsche Bahn, Eurostar, Renfe, SNCF, Thello, Trenitalia), and available in five languages (DE, EN, ES, FR, IT), the project was completed in three months by a team of eight people.
PTo use Capitaine Train on a mobile phone, you had to download the application because the web version was not responsive. A new web app was therefore designed and written for this context, allowing reservations without creating an account. The interface was deliberately simple so that the service would work quickly on the least powerful devices at the time.
At the 2016 edition of the UX Lausanne conference, I spoke about the role of design in the service user experience.